To Jenkins' Spoiler-Laden Guide to Isaac Asimov Introduction Though perhaps best known throughout the world for his science fiction, Isaac Asimov was also regarded as one of the great explainers of science. His essays exemplified his skill at making complex subjects understandable, and were written in an unformal style, liberally sprinkled with personal anecdotes that endeared him to a legion of faithful readers. It was all a labor of love; in particular Asimov often remarked that of all his writing, his essays for The Magazine of Fantasy and Science Fiction were his favorite, despite the fact that he received the lowest word-rate payment for them.
Tolkien created their worlds? These and other successful fantasy writers found the magic to create realistic fantasy worlds, but they didn't find it in a book of spells. Creating your fantasy world means building a world based upon reality and making sure that your reader knows the rules of that world.
Your characters must remain true to those rules throughout your story. For your readers to accept and continue reading your story, they have to believe in your world and accept what is happening to your characters.
Tolkien begins his Lord of the Rings series with Fantasy books essay Hobbitby creating a world so real that it has become a classic upon which so many others are based. Tolkien brought us Middle-earth and the lovable hobbits, with incredible description and attention to details.
The story contains all the elements of a traditional fantasy with a bumbling hero, an enchanted talisman, dark magic versus the good wizard, and, of course, the quest.
How do you go about creating a reality that readers will accept as readily? There are several things to take into consideration. Your setting must be believable. Characters should dress appropriately for the period of your story as well as use weapons appropriate to your world. If magic is involved, you should define the rules of magic and stick with them throughout your tale.
Defining the Physical World Defining your locale can be a good place to start. Ideas for settings can come from newspapers, magazines, TV shows, a walk in the woods, or a drive through the city. It may be helpful for you to make a physical map of your world.
Take a large piece of paper and make a rough sketch of the city in which your action takes place. Include street names, inns, the palace, houses of ill repute -- anything that will involve your protagonist or your antagonist.
The more detail you insert, the better you'll know your setting. If you want your action to take place in a rural location, lay out farms, travelers' way stations, outlying estates. Include anything that will bring your story to life for your reader.
Orson Scott Card began his fantasy novel, Hart's Hopeby designing a map. In his book, How to Write Science Fiction and Fantasyhe describes beginning with a doodle that soon turned into a detailed map a city's walls, complete with entrance gates. With this beginning, he went on to decide who could go through which gate.
Next he created a city in which magic prevails. Knowing that there is a price for magic, he then decided that the city was ruled by a mortal who killed her own child to gain power to bind the gods.
His protagonist undoes the ruler's power by absorbing that power without being able to use it himself. What began as a doodle led to a city and a story rich with detail. Instead of a map or in addition to ityou may prefer to jot down descriptions of places you will need to use in your story.
Include details about the building materials used in homes, foods eaten by your characters, plants that grow in your world, clothing worn by your characters, even the animals found on your world.
The more details you jot down, the better you'll be able to track how your world operates. The magazine article helped me describe the clothing my characters wore as well as tools they used.
This basis for reality gave the story credibility. Defining the Rules of Magic Magic is often the key in fantasy. When you decide to bring it into your story, you must first decide how much exists and who has it. After you decide who has the magic, you need to decide where it originates.
There are several common sources: The only mortal with power is the king, who is protected by a magic talisman. The power of the talisman is known only to the king for most of the series.
Before his enemies can destroy him, they must determine his power and find his weaknesses. Your society will be structured around the question of who has magic and who doesn't.
If magic users aren't in charge, they may be servants of those with economical power. This is true in the traditional Arthurian legend, where Merlin is the subject of King Arthur. Merlin has the magic, but he uses it at the bidding of Arthur.High fantasy or epic fantasy is a subgenre of fantasy, defined either by the epic nature of its setting or by the epic stature of its characters, themes, or plot.
The term "high fantasy" was coined by Lloyd Alexander in a essay, "High Fantasy and Heroic Romance" (originally given at the New England Round Table of Children's Librarians in October ). The Purpose of Fantasy: A Reader's Guide to Twelve Selected Books with Good Values and Spiritual Depth [Philip Martin] on ashio-midori.com *FREE* shipping on qualifying offers.
Good fantasy literature is far more than a bunch of elves, dwarves, hobbits or other .
The Leaning Pile of Books is a feature where I discuss books I got over the last week—old or new, bought or received in the mail for review consideration (often these are unsolicited books . This is a condensed version of the introduction to “Dismantle: An Anthology of Writing from the VONA/Voices Writing Workshop,” which will be published this week.
Penny Lockwood Ehrenkranz has published more than 80 articles, 60 stories, two e-books, a chapbook, and her stories have been included in two anthologies. She writes for both adults and children. Her fiction has appeared in numerous genre and children's publications and non-fiction work has appeared in a variety of writing, parenting, and young adult print magazines and online publications.
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